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Cod4 promod server config
Cod4 promod server config













“SOH” “p***p_bomb” “SOH” player_name //sab, sd “SOH” “hq_destroyed” “SOH” player_name //hq “SOH” “hq_captured” “SOH” player_name //hq “SOH” “captured” label “SOH” player_name //dom “SOH” “timeout_called” “SOH” timeout_team “SOH” player_name “SOH” “timeout_cancelled” “SOH” timeout_team “SOH” player_name “SOH” “kill” “SOH” killer_name “SOH” weapon “SOH” killed_name “SOH” headshot “SOH” “map_complete” “SOH” “attack” “SOH” attack_score “SOH” “defence” “SOH” defence_score “SOH” “round_winner” “SOH” winners “SOH” attack_score “SOH” defence_score To enable scorebot, add this line to the server-config:Īttack_score “SOH” player_name “SOH” player_alive “SOH” player_kills “SOH” player_assists “SOH” player_deaths “SOH” player_bombcarrierĭefence_score “SOH” player_name “SOH” player_alive “SOH” player_kills “SOH” player_assists “SOH” player_deaths “SOH” player_bombcarrier Messages are delimited by the “SOH” character (start of header). The “ticker” is updating events every 10 seconds, each event is starting with a number from 0-9. Conflicts with lan mode.įor example promod_mode match_mr10_knife_pb will enable knife round and disable PunkBuster warnings in standard maxrounds 10 mode. Pb: disables PunkBuster warnings for online modes. Knife: knife round – adds a knife round and an extra ready-up mode to Search & Destroy matches.ġv1/2v2: used for 1v1 and 2v2 matches, disables Demolitions and Sniper classes. Hc: hardcore mode (disables some HUD elements and reduces health level to 30).

cod4 promod server config

Lan: lan mode – g_antilag 0, PunkBuster messages turned off. Works only in Search & Destroy and Sabotage. Knockout: knockout match mode, conflicts with standard match mode. Match: standard match mode, conflicts with knockout mode. However the game accepts the bits between underscores ( _ ) in any order. The promod_mode dvar follows a specific syntax. The default button for spawning a bot is the “N” button (bind X “+actionslot 1″).

cod4 promod server config

Q: How do I get the training-dummy to work?Ī: First put up a local home-hosted server without PB (start game, launch Promod 2.11 from the mods-menu and load a map with the console or menu). NE stands for Non-Europe.Ī: Easiest way to contact us is via mail or join #codpromod QuakeNet. Q: What’s the difference between the EU and NE version of Promod?Ī: The NE version of Promod has rate and cl_maxpackets settings unlocked and radar does not display enemy indicators while shooting. Q: Class related binds, how do they work? Demos needs to be loaded using devmap before starting a demo (“devmap mp_crash disconnect”). You will now be able to modify the Promod IWDs and add additional iwd-files.Ī: Yes, you can! Commands (which are important for movie-making) are only forced on the clients once connected. Q: I want to run my own custom Promod-server with skins etc, how?Ī: In order to run your own custom Promod-server you’ll need to change the fs_game to anything besides “mods/promodlive211″ as well as not using match-modes. Therefore they only thing you can change in the regular match-modes is mr-rating (SD and SAB only). Q: Can the rulesets be customized to fit my needs?Ī: Promod has always been about an unified ruleset. Q: What about the hardcore, and support for all gametypes, how do I use them?Ī: For a complete list of “promod_modes”, see below.















Cod4 promod server config